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The Sighter

Project where I've tried to combine all the knowledge and expand my skills. I wanted to sculpt from a simple sphere, a full-body monster, then UV map it, and paint it in Substance Painter. I also added some clothes, created in Marvelous Designer.
The assets and environment are created from scratch: modelled in Cinema 4D, unwrapped on Unfold 3D and painted in Substance Painter. Also, I created the road material in Substance Designer.

Obviously, the main inspiration for this piece, was the Bloodborne game. I wanted to create a similar atmosphere than the one we see on the game.

I hope you like it!

Assets built for the scene.

Assets built for the scene.

Process of creating the monster and the environment

Process of creating the monster and the environment

Road material created from scratch in Substance Designer

Road material created from scratch in Substance Designer